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The Different Disciplines of a 3D Artist
Credit: https://vsquad.art/blog/who-or-rather-what-is-a-3d-artist There are many different jobs when it comes to 3D production. In this week's blog, we will be discussing the kinds of areas and pathways you can choose to go down. What is a 3d artist? The term 3D artist is a broad umbrella covering a wide range of specialisations, each with its own unique skill set and focus. Just as in traditional art, professionals in the 3D world tend to master a specific part of the pipel
Ava Obrien
Jan 9


Exploring Cell Shading in Blender 5.0
In todays blog we discuss cell shading and what it is.
Ava Obrien
Jan 2


The Best of Blender 5.0 - Colour Me Crazy
It's here! Blender 5.0! Blender has taken a bright, bold bounce into colour management. This new pipeline now natively supports Wide-gamut and HDR colour spaces. Wait, what on earth does that mean? This means: Blender 5.0 can now display colours outside of the traditional sRGB range. This means reds, blues and greens will become more vibrant in both images and videos! Users who need to edit and adjust colours after rendering more accurately, allowing for a closer cinematic
Ava Obrien
Dec 26, 2025


Best of Blender 5.0 - Modelling with Modifiers
Blender has really stepped it up this time! There is so much to discuss, I have decided to release a blog series surrounding this newest update. I decided that this would be a perfect opportunity to go through the newest features! I received a lot of my information from blender.org and the official update video . Our main focus in this blog is the new and improved modifiers. These modifiers are not only easy to use but are tied into the geometry node editor. This means more
Ava Obrien
Dec 19, 2025


Building Your Portfolio - Stage 3
(AI-generated) Stage 3 - How Your Portfolio Will Be Presented Files and folders - When showing others your work it is important to be mindful of the format you are presenting your portfolio. Think about it, before computers and the internet, showing your art would either be done in person or occasionally by post or snail mail. Nowadays, we are spoiled for choose when it comes to showing off our skill. Here is a list of the possible formats we now have available in 2025: Webs
Ava Obrien
Dec 12, 2025


Building Your Portfolio - Stage 1 & 2
(AI-generated) Stage 1 - The Foundation What Is An Art Portfolio? - An artist's portfolio is one of the most important things an artist needs to survive in the creative world. All professional artists have a portfolio. Think of it this way: every country needs a flag. This flag is a visual representation of the country's identity. The same goes for an artist's portfolio. It represents the individual artist's work. It is designed to showcase your style, skills and artistic go
Ava Obrien
Dec 5, 2025


Types of Lighting and The Feelings They Produce
image sourse Lighting is a fundamental part of imagery. Weather, regardless of how that image has been created. Good lighting can emphasise depth, control colour and support the structures it reflects off of. (Since Blender is my primary 3D software, I will be referencing it throughout this and any future posts.) Lighting In Blender As I briefly touched on in my previous post, what makes a good render? - The foundation Lighting is one of the 3 most important aspects when cr
Ava Obrien
Nov 28, 2025


What makes a good render? - The foundation
Opening up a 3D software, whether it be Blender or Maya, can be quite overwhelming. You may find yourself asking, "Where on earth do I start?!" That's what this post is all about—the fundamentals of showing your vision to the world. The Main Model When creating a scene, your viewer should be drawn naturally to one specific part of the image. This is your main model. Your model should jump off the screen and make the scene look complete. Ask yourself, "How do I determine if th
Ava Obrien
Nov 21, 2025
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