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The Best of Blender 5.0 - Colour Me Crazy
It's here! Blender 5.0! Blender has taken a bright, bold bounce into colour management. This new pipeline now natively supports Wide-gamut and HDR colour spaces. Wait, what on earth does that mean? This means: Blender 5.0 can now display colours outside of the traditional sRGB range. This means reds, blues and greens will become more vibrant in both images and videos! Users who need to edit and adjust colours after rendering more accurately, allowing for a closer cinematic
Ava Obrien
Dec 26, 2025


Types of Lighting and The Feelings They Produce
image sourse Lighting is a fundamental part of imagery. Weather, regardless of how that image has been created. Good lighting can emphasise depth, control colour and support the structures it reflects off of. (Since Blender is my primary 3D software, I will be referencing it throughout this and any future posts.) Lighting In Blender As I briefly touched on in my previous post, what makes a good render? - The foundation Lighting is one of the 3 most important aspects when cr
Ava Obrien
Nov 28, 2025


What makes a good render? - The foundation
Opening up a 3D software, whether it be Blender or Maya, can be quite overwhelming. You may find yourself asking, "Where on earth do I start?!" That's what this post is all about—the fundamentals of showing your vision to the world. The Main Model When creating a scene, your viewer should be drawn naturally to one specific part of the image. This is your main model. Your model should jump off the screen and make the scene look complete. Ask yourself, "How do I determine if th
Ava Obrien
Nov 21, 2025
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