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Best of Blender 5.0 - Modelling with Modifiers
Blender has really stepped it up this time! There is so much to discuss, I have decided to release a blog series surrounding this newest update. I decided that this would be a perfect opportunity to go through the newest features! I received a lot of my information from blender.org and the official update video . Our main focus in this blog is the new and improved modifiers. These modifiers are not only easy to use but are tied into the geometry node editor. This means more
Ava Obrien
Dec 19, 2025


What makes a good render? - The foundation
Opening up a 3D software, whether it be Blender or Maya, can be quite overwhelming. You may find yourself asking, "Where on earth do I start?!" That's what this post is all about—the fundamentals of showing your vision to the world. The Main Model When creating a scene, your viewer should be drawn naturally to one specific part of the image. This is your main model. Your model should jump off the screen and make the scene look complete. Ask yourself, "How do I determine if th
Ava Obrien
Nov 21, 2025
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