Opening up a 3D software, whether it be Blender or Maya, can be quite overwhelming. You may find yourself asking, "Where on earth do I start?!" That's what this post is all about—the fundamentals of showing your vision to the world. The Main Model When creating a scene, your viewer should be drawn naturally to one specific part of the image. This is your main model. Your model should jump off the screen and make the scene look complete. Ask yourself, "How do I determine if th